Super Paper Mario


Product Description

The newest chapter of the Paper Mario story isn’t just out of this world…it’s out of this dimension! What at first glance appears to be a 2-D sidescroller ripped straight from the stylized pages of the Paper Mario universe soon turns into a hilarious dimension-shifting platformer possible only on Wii! 2-D...AND 3-D! Run through vibrant 2-D worlds, stomping on enemies and breaking blocks....then, with the press of a button, flip into 3-D! In the 3rd dimension, you'll find hidden paths, battle foes, and uncover secrets as you explore the previously invisible depth of the 2-D landscapes! Unique Wii controls! Hold the Wii Remote sideways and control the game in classic Super Mario Bros. style! You can shake the Wii Remote to pull off stylish moves and break out of frigid ice and even point directly at the screen to get helpful hints from your sidekick. Not only that, but you'll also play as Peach and Bowser, both with their own sets of essential skills. Hilarious adventure! When a mysterious villain kidnaps Peach and Bowser and forces them to get married, their union creates a rift of dark energy that threatens to tear the universe apart! Hilarious characters, laugh-out-loud plot twists, and unforgettable dimensions await as Mario makes his way through eight worlds, each more memorable than the last!


Product Details

  • Amazon Sales Rank: #232 in Video Games
  • Brand: Nintendo
  • Released on: 2007-04-10
  • ESRB Rating: Everyone
  • Platform: Nintendo Wii
  • Dimensions: .59" h x 5.43" w x 7.52" l, .44 pounds

Features

  • Run through vibrant 2D worlds, stomping on enemies and breaking blocks
  • With the press of a button, flip into 3D and find hidden paths, battle foes and uncover secrets hidden from 2D eyes
  • Hold the Wii Remote sideways and control the game in classic Super Mario Bros. style
  • Play as Peach and Bowser, both with their own sets of essential skills


Customer Reviews

Charming then Tedious3
Super Paper Mario hugely impressed me at first. The style and humor were top-notch, and some creative thinking is required to solve puzzles. However, the game quickly wears thin. Too many of the challenges require simply flipping into 3-D to find and talk to a random character for a secret code. For being a hero who's on a mission to save all worlds, Mario is asked to go on a lot of rather stupid fetch quests. Combat against the bosses is easy, but you have to know the weakness -- looking up a walkthrough on the Internet is extremely tempting. The frustrating part is that the dialogue is extensive throughout, and it could have been edited down in many places. At the very least, it should have been possible to skip dialogue you have seen before.

I am not used to RPGs, so the simple inventory system was nice. However, the items are not so helpful, and you can store only so many. You can store items at a shop in the main area, Flipside, but it breaks up gameplay. The Catch Card that captures an ememy's soul never worked against the enemies I tried it against. Some special enemies are not seen as such with other weapons.

The puzzles were pretty weak; I would have liked to see some brainteasers. I thought I found a tricky one when first going between Flipside and Flopside, but the solution is just to follow the clue. There is no pattern to the colors of the blocks in the chapel.

[SPOILER ALERT] The perhaps most disappointing part for me was the story. The moral seemed like it was going to be that love is a powerful force that is always with you, but nearly every character winds up alone and heartbroken. The girl who dies to become a Pure Heart is really gone for good. Blumiere and Tympani wind up together, even though they've both changed a lot; it doesn't seem like they are at all in love. Plus, Tippi was falling in love with Mario, but that story is simply dropped. I was thinking that she and Mario would get together, as would Luigi and Peach, and Bleck and Nastasia (maybe), and even Bowser and that Pure Heart girl (or Nastasia). But the only couple is the mysterious one between Bleck and Tippi, which is a shotgun marriage. I kind of wanted a happy ending, but it doesn't appear than anyone really learned anything.

Worth a one-time play3
Seems all video games have virtually no coding bugs these days, and this one is of no exception. However, Nintendo should have stuck to their style of its prequels.

I won't get into the game play, as I prefer the technical side of things.

Response time is excellent. Everything works well. (Wii remote's batteries don't last as long as they should with any game, so use rechargables.) Finding puzzles and clues very difficult without the player's guide. Flipping to 3-D is tedious. Probably named it Super Paper Mario for a reason. (No turn-based battles, but stomping - makes playing faster, a good thing in that respect.)

It is a great game, really, but most won't give it a second go. The game takes about as long to finish as Paper Mario: The Thousand-Year Door (my favorite and IMO the best Mario game since Super Mario Bros. for the NES).

Everything other than the main characters are shapes. Very distasteful and almost every game you could name (after the 'simplicity age' of gaming) weren't done that way. Doesn't appeal to me. Couldn't they have made the characters realistic? (The boss characters are quite good, really.)

Music in a video game, I don't care. Rather listen to game music than today's stuff.

Recommended only if you will be playing it once and then playing something else, or if you don't care for turn-based battles, this game will play nicely.

This may be a critical review, based on my experiences only, and not meant to suggest poor execution. Every Mario and Zelda game have tested the times almost perfectly--every time, and then some.

Okay game but not for younger kids3
I like this game. It's fun to play and has enough adventure to keep me interested. I purchased it because my son, who is five, had some birthday money to spend.

For him the game hasn't been as much fun. Since he is just starting to read, I had to read eveything for him, and there is far too much dialog. Enough with the pop-up dialog already. I wish there were some sort of information on disc jacket about needed to be able to read, or "heavy dialog". I'd say the minimum age for this should be around 8.

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